Jason Childress

Jason Childress

Technical Artist, Technologist & Maker

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Tech Art

Other Material Tools

In addition to the larger editors and workflows I've implemented in the material pipeline, I also created some smaller supporting tools.

Outfit Usage Reporter

  • Scans the World Editor and reports back all material outfits applied to objects in the loaded scene.
  • Offers a sense of variation usage in the WE and if any optimizations should be done.
  • Re-roll (randomize) outfits on selected assets.
  • Replace outfits with another.
  • Remove outfits.
  • Switch one outfit to another already in use to save memory.

Cubemap Generator

  • Useful for generating pre-rendered cube maps.
  • Cubemaps can be used in the Pre-fab editor, material editor or the shader editor.
  • This allows artists to tweak materials specific to certain levels or lighting scenarios.

Material Replace Tool

  • Easily replace instances of a single material in the world editor with another material.
  • Used to easily replace temp materials with more refined materials.
  • Used for optimizing the world and reducing material count later in our production cycles.
  • Select a source material off of any surface in the World Editor, or browse from the resource list.
  • Select a second replace material off of any surface in the world editor, or browse from the resource list.
  • Press the button to replace materials on any of the selected assets.
© Copyright 2025 Jason Childress.